His moves do different actions and damage depending on if they're stacked. That hole will stay there, which can be particularly dangerous when used in a separate combo. Quarter turn and any attack button puts his Dark Hole attack anywhere. His specials are unlike anyone else in the game. The Time Stone is a good solution for this problem.ĭormammu is a tricky character for beginners, but absolutely deadly for pros. Unlike other characters, Arthur is great at dodging projectiles thanks to his double jump.Īrthur's small stature makes it difficult for him to cover a lot of ground in a hurry. If Arthur takes too much damage, he'll lose the golden armor and will run around in his underwear. Like in MvC3, Arthur has his Golden Armor Hyper Combo that beefs up his special moves' strength and speed. The attack depends on the attack button pressed.Īrthur can jump during his level one Hyper Combo, which means you can at the very least get some chip damage if your opponent blocks it. The good thing about Arthur's variety of special moves is that they're easy to remember. All of his special attacks are a variety of projectiles, whether they're faster and weaker or slower and more powerful. Mash out the attack button during Dagger Toss to throw more than just one.
His Dagger Toss is a bread and butter move to keep your opponent at bay.
Also like Rocket, he has a ton of projectiles to give him so reach. Because of his limited reach, it's difficult for him to get in close and start basic combos. Like Rocket Raccoon, he's close to the ground so his hit box is small, but so is his hurt box.